The game already divides the car up into panels, and already provides a mechanism for inspecting the quality of something. It ought to work fine with a few more textures, and a simple interface to select what you want to do to each panel. You will get paid for results, but won't get paid for wasted time and paint. This would mean that not all spray jobs are equal. If its really bad, you have to start again at bare metal. If its mediocre, you can lightly sand it, clear coat it again, then polish it. If that is good, you can polish it and you have 100%. Muck that up however, and you have to go back to bare metal and start again. Then you move on to the colour coat, and do the same. Any that are very bad have to be sanded heavily, then re primed. You prime it, then inspect each panel for quality. 100% should be really hard to reach!Įxperience should mean you get better results on each try, but even with low experience, simply keeping at it and spending the money and time will get you there in the end.įor example, you sand the car back to bare metal, costing you a fairly small amount. Imagine if you had to sand the car down, paint it, then inspect each area, sand down any bits you arn't happy with, and try again until you reach the standard you want. The other trouble is you just click, and perfect paint job. You have to wait till the end of the game to get your hands on a battery charger and a mig welder? Even a nice big MIG like in the game costs no more than $1000. I don't need experience to buy something, I just need money. The XP points should only really affect your likelihood of success at certain tasks. What about buying tools, facilties, and upgrades? The grind would at least seem to be for a real reason then. Originally posted by dogwalker1:It shouldn't all be XP based in the first place imho.
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